01. Problem Statement

Axon’s mission is to reduce gun-related deaths by 50% in 10 years, and effective taser training plays a crucial role in achieving this goal. However, officers using the VR taser simulator were not engaging in realistic movement, diminishing training effectiveness.

This project sought to improve engagement and immersion through movement-driven design enhancements, without requiring heavy engineering investment.

02. Product Strategy & Execution

03. Key Product Decisions & Outcomes

Design Change #1

Pre-training movement priming: Simple instructional cues before training led to higher movement consistency and realism.

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Design Change #2

Removing the front yellow line: Eliminated a perceived psychological barrier, allowing officers to move freely, improving real-life applicability.

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04. Roadmap & Business Impact

05. Conclusion

This initiative successfully enhanced engagement in VR taser training, validating movement-driven interaction as a core feature. By focusing on high-impact, low-cost product improvements, this strategy not only increased revenue potential but also improved training realism, directly aligning with Axon’s mission of public safety innovation.

This project serves as a model for future immersive training enhancements, reinforcing Axon’s leadership in public safety technology.